After lots of hype and several rumors, Battlefield 1 was revealed yesterday and the World War I setting was confirmed.
One of the biggest changes in the moment-to-moment gameplay of Battlefield 1 will be, due to the very setting, expanded melee combat. In an interview with Venturebeat, DICE’s Lead Game Designer Daniel Berlin talked about this particular topic and how it was a focus during development (which makes sense, as melee was always the weakest part of Battlefield’s combat). The mention of melee skills is also very intriguing.
That was definitely a focus for us. It was a big part of the era, that mix between powder-based weapons and hand-to-hand combat. It was important for us to lift the importance of hand-to-hand combat, and also the depth and meaning of what weapon you choose or what types of gameplay you want to focus on. I can’t go into detail on how the new system works, but we did mention the bayonet charge. That’s a very powerful melee skill.
Many have also inferred that, due to the limited technology available in World War I and the infamous “trench warfare”, the usual quick Battlefield pace would be turned down. However, Berlin denied that this will be the case.
With the available machinery and available weapons at hand, we can keep the same type of pacing that players are used to. It’s not slowed down in any way. We can push the pacing up or down. It’s a scale that we’re always working along.
Another very interesting detail revealed by Jackfrags is that vehicle classes appear to be class specific this time around in Battlefield 1. This change could translate into an improvement for teamwork, since everyone will have to stay in their chosen role, though of course we’ll have to wait more information to judge that.
The first multiplayer footage of the game might be very well revealed during EA’s E3 2016 Press Conference, scheduled for June 12, 1 p.m. PT/9 p.m. BST. Stay tuned on WCCFtech for all the latest on Battlefield 1.
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