Thursday, 31 December 2015

This New Dock Claims to Fully Charge Your Xbox One Controller in 60 Seconds

This New Dock Claims to Fully Charge Your Xbox One Controller in 60 Seconds
Are you regularly running out of charge on your Xbox One controller and lack a long enough cable to help you out? Is the charging-time wait spoiling your mood and depriving you of precious time on your favourite game? California-based third-party gaming accessories manufacturer Performance Designed Products (PDP) wants to be of service.
In a post on video game news website IGN, PDP chief technology officer Tom Roberts announced a new product called Super Charger, in what is essentially a dock that is capable of fully charging the Xbox One controller in less than a minute. The company claims this is a first in the gaming industry, with 60 seconds on the yet to be launched charging dock providing owners with 10-12 hours of gaming action.
"The Super Charger's unique ability to recharge the Xbox One controller in just seconds reduces interruption in game play sessions - a full recharge during a quick break provides convenience to all gamers," added Roberts.
Any further details are hard to come by, with the Super Charger to be unveiled at the 2016 Consumer Electronics Show in Las Vegas, that is being held from January 6 to 9. We'll be reporting from the event then, so check back here in a week's time to find out more.

WhatsApp Suffers Outage on New Year's Eve, Traditionally Its Busiest Day

WhatsApp Suffers Outage on New Year's Eve, Traditionally Its Busiest Day
Users across the world reported issues connecting to WhatsApp on New Year's Eve, with services impacted for several hours before normalcy was restored.

"Earlier today, some people had trouble accessing WhatsApp. We investigated the problem and have restored access for everyone. We apologize for the inconvenience and wish everyone a happy new year," a WhatsApp spokesperson told Gadgetgeeks99..

Earlier, users took to Twitter to complaint about problems connecting to WhatsApp. The messaging and voice calling client seemed to be having issues sending and receiving messages on both Android and iOS. Gadgets 360 was able to independently confirm the issue. DownDetector, a real time services outage monitor, also reported multiple issues.

Around 10pm IST on Thursday, several users started to note that they weren't being able to send or receive messages or make calls via WhatsApp. It is not known what caused the problems, though it could just be a massive spike in traffic on New Year's Eve, traditionally a day of record traffic for the app. The WhatsApp Status Twitter handle was silent on the downtime.

It is worth noting that not everyone faced the issue, though those who're on the receiving end weren't too pleased about it. "I feel sorry for the other poor souls," Khamosh Pathak, a Vadodara-based resident told Gadgets 360.

WhatsApp announced in September that it had reached the 900 million monthly active users milestone. It is the world's most widely used instant messaging client.

Microsoft to Rival Apple TV With Mini Xbox One: Report

Microsoft to Rival Apple TV With Mini Xbox One: Report
If reports are to be believed, Microsoft is mulling building a smaller and cheaper version of the Xbox One to rival the new Apple TV for a launch in the second half of 2016.
"I have heard from internal sources that the company is considering plans for a lightweight Xbox One that may only be for Windows store games and would compete with the Apple TV, but it's not clear if these plans have been scrapped," wrote Brad Sams, contributor for all-things-Microsoft blog Petri.
Sams adds that there were rumours of a device of this type around November 2013, when Microsoft's current-gen console the Xbox One made it to the market, but then plans were "put on hold". It could be called anything from Xbox TV to Xbox Mini, speculation has it.
If Microsoft does intend to follow through this time, it will be substantially less expensive - the new Apple TV starts at Rs. 13,500 - in front of its big brother which retails for Rs. 34,990.
Also, the US corporation wouldn't be the first to launch such a device. Sony brought PlayStation TV out of Japan in October 2014 and to India in February this year, and the Rs. 9,990 micro-console could play PS Vita and PSP games apart from remote-play for the PlayStation 4 and the ability to watch movies and so on. But the device was hampered by the lack of compatible games at launch, and the continued delay on new games it faces even today has since brought its price down to roughly Rs. 3,000 overseas.
Microsoft has in the past released updated versions of its console, such as the Xbox 360 S, Arcade and E. But only time will tell if Microsoft will go for a much bigger overhaul and get into the micro-console business.

Lenovo A6000 Plus, Lenovo K3 Note Top in 'Year of Affordable 4G Smartphones': Flipkart

Lenovo A6000 Plus, Lenovo K3 Note Top in 'Year of Affordable 4G Smartphones': Flipkart
The affordable 4G smartphone segment in India saw a major boost in 2015 as customers found themselves spoilt for choice with many national and international brands with new-age features at exciting price ranges being offered to them, e-commerce major Flipkart said in a release on Thursday.
According to #FlipTrends, a year ender report by Flipkart, the popularity of these smartphones clearly shows the digital consumers' shift towards 4G enabled phones.
The e-commerce site says that Lenovo emerged as the favourite smartphone brand of the year with two 4G models from the Chinese multinational - Lenovo A6000 Plus and Lenovo K3 Note - featuring in the list of top 10 smartphones sold in 2015.
Motorola closely followed with two smartphones, Moto G (Gen 3) and Moto E (Gen 2) featuring at the third and sixth position respectively. Xiaomi Mi 4i and Xiaomi Redmi Note 4G took fourth and fifth spots followed by Samsung Galaxy On7Samsung Galaxy J7Micromax Canvas Xpress 2, and Asus Zenfone 5.

Asus Pegasus X005 Hits Certification Site With Images, Specifications

A new Asus Pegasus-series smartphone has been spotted at a Chinese certification site. The listing on Tenaa also reveals few specifications about the unannounced smartphone.
The alleged Asus Pegasus X005 smartphone was listed with model name ASUS_X005 on the Chinese telecommunications certification website with images.
Asus Pegasus X005 Hits Certification Site With Images, Specifications
For specifications, the Pegasus X005 is listed on Tenaa featuring a 5.5-inch (1080x1920 pixels) full-HD TFT display; a 1.3GHz octa-core processor; 2GB of RAM; 16GB inbuilt storage; expandable storage via microSD (up to 32GB); Android 5.1 Lollipop with ZenUI; a 13-megapixel rear camera with LED flash; a 5-megapixel front-facing camera; dimensions of 155x76.4x9mm; weight of 177 grams, and 4G LTE support.
The images on Tenaa of the Pegasus X005 show the front and rear panels. The handset appears to sport a plastic back though we will have to wait for the handset to officially launch to confirm this.
To recall, Asus launched the 4G LTE-enabled Pegasus X002 priced at CNY 799 (approximately Rs. 8,000) in China in December last year. The Taiwanese company back in July this year launched the Pegasus 2 Plus smartphone in China.
Recently, Asus launched the Asus ZenFone Go 4.5 in India priced at Rs. 5,299.
The Zenfone Go 4.5 sports a 4.5-inch FWVGA (480x854 pixels) display. It is powered by MediaTek's MT6580M quad-core SoC clocked at 1.3GHz and 1GB of LPDDR3 RAM. The company also offered 100GB of free Google Drive storage, valid for two years. This excludes 5GB of free Asus Web Storage with lifetime validity.

Intex Aqua Q7 Pro With 4.5-Inch Display Launched at Rs. 4,190

Intex Aqua Q7 Pro With 4.5-Inch Display Launched at Rs. 4,190
Intex has introduced an upgraded variant of the Aqua Q7 smartphone, the Aqua Q7 Pro. Priced at Rs. 4,190, the Intex Aqua Q7 Pro is now listed on the company's site. As of now, there is no word on the availability of the smartphone but we can expect the handset to go on sale soon. To recall, the Intex Aqua Q7 smartphone was launched last month at Rs. 3,777.
The dual-SIM Intex Aqua Q7 Pro comes with identical specifications to the Aqua Q7. The biggest difference between the two handsets is that the new Aqua Q7 Pro packs 1GB of RAM. The Intex Aqua Q7, on the other hand, came with just 512MB of RAM.
The dual-SIM Intex Aqua Q7 Pro runs Android 5.1 Lollipop, and features a 4.5-inch FWVGA (480x854 pixels) display with a pixel density of 320ppi. The new Intex smartphone is powered by a 1.2GHz quad-core Spreadtrum SC7731 SoC. Sporting a 2-megapixel rear camera, the Aqua Q7 Pro features a 0.3-megapixel front-facing camera. It bears 8GB of built-in storage that is expandable via microSD card (32GB). Connectivity options include 3G (HSPA+), Wi-Fi 802.11 b/g/n, Bluetooth, Micro-USB, GPS/ A-GPS, and a 3.5mm audio jack. Notably, the handset supports 3G only on one SIM card.
intex_aqua_q7_pro_screen.jpg
Measuring 135x66x9.5mm, the Aqua Q7 Pro is backed by a 2000mAh battery that is rated to deliver up to 250 hours of standby time and up to 7 hours of talk-time. It bears an accelerometer, ambient light sensor, and proximity sensor. The handset weighs 106 grams. Some of the preloaded apps include Matrabhasa, Follo, Quikr, Intex Play, Opera Mini, Clean Master, and Newshunt.

Microsoft 'Totally Underestimated' Xbox Elite Controller Demand

Microsoft 'Totally Underestimated' Xbox Elite Controller Demand
It seems the new pro-gamer-focused Xbox Elite wireless controller has become the gadget Microsoft didn't think anyone would want.
Launched towards the end of October (though not in India) for the Xbox One console and Windows PCs, the Elite controller has continued to vanish off shelves on a regular basis. And Microsoft confirmed the same in a statement to Tech Insider on Wednesday: "While the Xbox Elite Wireless Controller is sold out in many retailers around the world, we are working quickly to get more units in the hands of fans. We expect more units to arrive at retailers each week but supply may be limited through March 2016."
It appears the Redmond-based company can't keep up with the demand it's now witnessing for what it thought to be a genuinely expensive controller, coming in at $150 (approximately Rs. 10,000).
In an online interview with Windows Weekly, chief marketing officer Chris Capossela said: "Here's a product we totally underestimated. If I could have built 10 times the number I built, I would have. We got that feedback at E3 that it was awesome, but maybe the price was a little too high, and so that influenced how many we produced."
The luxury toy was first showcased at E3 2015 in Los Angeles, and the reluctance in retailer's commitments pointed to a short production run. That is now coming back to bite the sellers with most displaying a complete lack of inventory for the Xbox Elite.
If you've been looking to get your hands on one, you might need to hang around for a few months. But what this says is that people are willing to a premium if you can deliver on function and, form too.

OnePlus 2 Mini Hits Certification Site With Images, Specifications

OnePlus 2 Mini Hits Certification Site With Images, Specifications
nePlus 2 Mini aka OnePlus Mini smartphone, which we saw listed in GFXBench benchmark results earlier this month, now appears to have been certified by Tenaa, Chinese telecommunications certification authority. The listing of a smartphone codenamed One E1000 shows the handset images alongside some specifications.
The One E1000 listing, thought to be of the OnePlus 2 Mini, shows a smartphone in a White colour variant with an overall design similar to the OnePlus X. The smartphone as per Tenaa will feature a 4.9-inch full-HD (1080x1920 pixels) Amoled display. The Android 5.1.1 Lollipop-based smartphone will pack Qualcomm Snapdragon 810 processor clocked at 2GHz under-the-hood, clubbed with Adreno 430 GPU and 3GB RAM.
On the storage front, the unannounced OnePlus 2 Mini is listed to house 16GB of inbuilt storage, which can be expanded via microSD card (up to 128GB). A 13-megapixel rear camera along with an 8-megapixel front-facing camera is also mentioned in the listing. Measuring 140x69x6.9mm, the OnePlus 2 Mini is said to weigh 138 grams and will come with support for 4G, Bluetooth, GPS and Wi-Fi.
Some of the specifications suggested by the Tenaa listing contradict that of GFXBench's. As per the benchmarking website, the OnePlus 2 Mini features a 4.6-inch display, Snapdragon 810 processor clocked at 1.7GHz, 4GB of RAM; 64GB of inbuilt storage with no expanding option, 12-megapixel rear camera, and a 5-megapixel front camera. Of course, these leaks should be taken with a pinch of salt as OnePlus has not mentioned anything about the upcoming device and the legitimacy of the leak remains questionable.
The Chinese company this month globally began selling its OnePlus X without invites. This means that interested consumers globally can finally purchase the OnePlus X without going through the hassle of getting an invite - however, Indian users still need country-specific invites to buy the smartphone.

Apple Watch 4 Times More Accurate Than iPhone in Keeping Time, Says Company

Apple Watch 4 Times More Accurate Than iPhone in Keeping Time, Says Company
Apple Watch, the first wearable from the Cupertino giant, has long been marketed as an incredibly precise timepiece. But what makes the Apple Watch so precise? A company's executive recently laid bare on the specifics, adding that Apple Watch is more accurate in keeping time than the iPhone it relies on.
An issue with traditional, needle watches is that they aren't as accurate as we want them to be. Every once in a while you are required to make adjustments. Smartphones don't need that: Your iPhone or even an Android smartphone can show you the most accurate time. The Apple Watch works in a similar way, but with some differences. It uses a crystal temperature-control oscillator, which can withstand extreme temperatures. This as a result makes the Apple Watch time more accurate.
"Through the whole stack, we've really paid attention to the accuracy," Kevin Lynch, VP of Technology atApple told Mashable. He added that the company tests the accuracy of these watches with high-speed cameras monitoring the display time. He further claimed that if you put two Apple Watch models side by side, they will show the exactly same time, perfectly synced to the second.
This happens because instead of fetching information from multiple sources, Apple Watch taps a centralised server. "First of all, we've curated our own network time servers around the world," he said. Apple Watch has been previously said to offer time as accurate as within 50 milliseconds of the definitive global time standard.
He noted that the company maintains 15 "Stratum One" - level Network Time Servers (NTP), housed inside buildings with GPS antennas keeping up the time with GPS satellites orbiting the earth. These satellites get their time information from the US Naval Observatory. The server communicates with iPhone handsets around the world via the Internet, and then the iPhone talks to the Apple Watch over a Bluetooth connection. The company noted that it does time corrections for any delay.

NVIDIA Says GameWorks VR Will Help Large Scale VR Adoption – Expects 25 Million PC Gamers To Adopt Virtual Reality

NVIDIA might have had a great 2015 in terms of graphics business, but things are going to get heated as the company enters 2016 which will be the year of VR and DirectX 12 gaming. While talking to Venture Beat, the general manager of NVIDIA’s Shield, Gaming and VR Business, Jason Paul, revealed some interesting points regarding VR Gaming which we will see a lot more in action, starting 2016.
GameWorks VR

NVIDIA Talks About VR Adoption in PC Market – GameWorks VR To Boost Both Performance and Adoption Rate

According to Jason, out of the entire PC installed base, there are just about 13 million PCs in the market that are able to run VR perfectly. These PCs feature high-end cards from NVIDIA and AMD (GTX 970s and R9 290s or greater). That number might look good but when we look at the audience over Sony’s PlayStation 4 game console that is around 30 million and all consoles are certified to run with the PlayStation VR headset, there seems to be quite a difference with twice the users than the PC platform. While PS4 may not be able to run VR with the same visual fidelity as PC, it will provide users the experience at much lower prices. The user on PC platform will end up with significant details and image quality, although at a higher cost. But PC games have always been the pinnacle of graphics showcase and VR will not only run great on the PC, but also look great.
NVIDIA is hard at work on optimizing VR for their graphics chips. They are aware that you need a lot of horse power to run VR games. For instance, we have a typical gaming scenario where 1080P and 30 FPS are a base line for 90% of PC gamers. PCs today are powerful enough to run games at the said resolution and framerate and even cards like the GTX 950 can do much better at that resolution in a range of titles. However, if we want VR into consideration, that scenario requires a 2K (minimum) screen that has a resolution of 1440P but renders close to 3K resolution (1620P) and frame rates shouldn’t dip below 90 FPS. VR Gaming requires that extra performance that’s a 7 times increase over traditional gaming and you need to render screens really fast so there’s minimum amount of lag when a person moves his head to display the image in front of him, viewing the headset.
NVIDIA Gameworks VR_2
In his conversation, Jason revealed that NVIDIA in contact with over 600 companies working on VR projects and that number is likely to increase. There are around two thousand startups and companies working over on VR right now and having 600 of those as partners is a major deal. This shows just how serious NVIDIA is taking VR right now as it will be one of the most major drivers for high-end and enthusiast based graphics cards. In the future, NVIDIA believes that VR  would be more than just a platform for gamers, it will be one of the enabling technologies that offer a totally new way of social interaction among people.
Right now, the focus is at gaming so we will talk about the other experiences in the future as more stuff is developed for the general audience. We know NVIDIA’s Maxwell GPU have a big market share, their GTX 970 is still one of the best selling graphics cards, even the more expensive GTX 980 Ti bagged a large user base for itself. Maxwell has had a particularly good year and we know that it already has support for VR gaming and DirectX 12. It doesn’t stops at Maxwell for NVIDIA, next week we will see new virtual reality experiences being shown at CES 2016. NVIDIA will be powering a lot of those demos and we might hear some words from them on their next generation Pascal GPUs which is also fully geared for gamers and professional audiences.
NVIDIA Gameworks VR_1
Technologies such as Multi-Res Shading which is part of the GameWorks VR SDK offer up to 50% boost with NVIDIA graphics cards. The SDK provides better performance without any kind of stutter and lag through the GameWorks VR on the consumer end and DesignWorks VR on the professional front.
Jason Paul @ NVIDIA: Nvidia is doing three core things to solve this problem. First, we’re building fast GPUs, and we’re building them specifically architected for VR. Our Maxwell architecture has specific capabilities and features that make it very fast for VR. We have some technology that increases performance by up to 50 percent for VR applications.
Software-wise we’re making sure the out-of-box experience for customers is perfect. We want the first VR experience everyone gets when the headsets come out to be a good one – no stutter, no lag. Our GeForce Experience software and our Game Ready drivers are core to making sure that experience is delivered.
We’re working with all of the VR ecosystem through an SDK we call Gameworks VR on the consumer side and Designworks VR on the professional side. That helps headset manufacturers get lower latency and plug-and-play compatibility, and it helps developers get better performance out of their apps. via VentureBeat
NVIDIA says that the PC platform’s installed user base for VR will continue to expand and as more games get GameWorks VR support, they added performance boost of up to 50% would mean that more and more PCs will be meeting the baseline of what’s required to run VR Gaming adequately. This will not only be achieved on PCs using current and next generation hardware, but PCs of all sort of will leverage from this such as note books. Following are some features offered by GamesWorks VR:
  • NVIDIA Multi-Res Shading (MRS) – An innovative new rendering technique for VR. With NVIDIA MRS, each part of an image is rendered at a resolution that better matches the pixel density of the final displayed VR image. This technology uses the multi-projection architecture of the GeForce GTX 980 Ti GPU to render multiple viewports in a single pass. The result: substantial performance improvements for VR games.
  • VR SLI – Provides increased performance for VR apps. Multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity application programming interface, VR SLI allows scaling for PCs with two or more GPUs.
  • Context Priority – Enables control over GPU scheduling to support advanced VR features such as asynchronous time warp. This cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.
  • Direct Mode – Delivers plug-and-play compatibility for VR headsets. With Direct Mode, the NVIDIA graphics driver recognizes the headset as a VR display rather than a standard desktop monitor, providing a more seamless user experience.
  • Front Buffer Rendering – Lets the GPU to render directly to the front buffer to reduce latency.
In one of the questions that was asked, Jason revealed an interesting piece of information. We have known that NVIDIA controls a huge market share of graphics cards on the PC platform. According to Jason Paul, the number is much bigger than we thought of previously.
Paul: The PC market sets a higher bar in terms of performance and quality level. The resolution is higher. The frame rate is higher. And the installed base will catch up pretty quickly.
GamesBeat: Are you guys assuming a certain number of brand new sales to get to those 13 million and 25 million numbers (the number of PCs capable of running immersive VR)?
Paul: This is normal PC business. I expect VR will help accelerate growth in the high end of the market.
GamesBeat: Is that Nvidia only or is that the whole market?
Paul: This is Nvidia. But in this space Nvidia has 85 to 90 percent market share. It’s close to the whole market. What do you think about VR adoption? via Venture Beat
It’s surprising that NVIDIA controls that big of a market right now and its necessary for them being this big to drive VR for the gaming market, offering better performance and experiences to the consumer. While AMD controls a fraction of the market share that stands around 15-20%, CEO of NVIDIA, Jen-Hsun Huang, already stated that they still see AMD as a strong competition. More true words cannot be spoken, AMD has been doing a really good job keeping up with NVIDIA and even surpassing them in some technologies. Not only is this competition healthy for consumers, but NVIDIA believes that its good to have the competition running as it ends up in the better interest for all in the market.
“[AMD has] been a strong competitor for as long as I can remember, and they remain a strong competitor,” said Jen-Hsun Huang, chief executive officer of Nvidia, at the company’s conference call with investors and financial analysts. “It is just that our strategy is very different now. We used to be much more of a component supplier, competing directly with other component suppliers, but increasingly, we are really a differentiated platform supplier. The software investments that we have made over the years really, really increasingly define our product.” – CEO of NVIDIA, Jen-Hsun Huang via Kitguru
AMD has their own solution for VR known as LiquidVR which offers its own range of features. Such big is VR for graphics companies that AMD delayed their most powerful GPU, the Radeon R9 Fury X2, to align with VR market. We will see an update on VR and a lot of demos at CES 2016 in just a few days from NVIDIA and AMD.

The Most Exciting PC Gaming Tech Coming in 2016 – Nvidia, AMD, Intel And Software

With one last day to go before the new year we wanted to visit a number of really exciting PC gaming related technologies coming up in 2016 and as well as hear your thoughts on what you aremost excited about for 2016. While it can be worth debating whether 2015 has been groundbreaking for PC hardware or not, it was still a fairly interesting year for technology and PC gameing in general. In addition to bearing witness to the introduction of some exciting technologies this year we’ve also come to learn of even more exciting things to come in 2016. A year that’s shaping up to be one of the most exciting for PC hardware and technology.
PC Gaming
We’ve already talked about the most notable hardware launches of 2015 and groundbreaking PC gaming related hardware coming in 2016 in two separate articles and we don’t really intend to repeat what has already been said there. Instead, we want to hear from you about what your most anticipated tech is for next year and touch on some of the technologies that don’t necessarily qualify as hardware.

Most Exciting PC Gaming Hardware Coming In 2016

There’s really a lot to choose from here, from next generation Nvidia Pascal and AMD Arctic Islands GPUs, to Intel’s upcoming enthusiast line-up of Broadwell-E processors and mainstream Kaby Lake processors as well as AMD’s upcoming Zen FX CPUs. Let’s also not forget the new range of higher refresh, color rich HDR monitors that are set to launch next year enabled by the DisplayPort 1.3 standard. Then we have the three major virtual reality head mounted displays coming up next year from Oculus, HTC and Sony.

Most Exciting PC Gaming Related Software Advancements Coming In 2016

2016 isn’t just packing some amazing hardware launches, there’s lots of love for software too. Beginning with low level APIs including Vulkan finally launching and several DirectX 12 enabled games coming out. In addition to the expected performance gains ,which are projected to be immense, DirectX 12 opens up a whole lot of opportunities to experiment and play around with the cross-vendor multi-GPU feature of the API that has already made its way to Oxide’s upcoming Ashes Of The Singularity real time strategy game and works surprisingly well.
Then there’s AMD’s just announced GPUOpen initiative which is set to take on Nvidia’s GameWorks by offering developers support with a robust set of tools and resources to extract the most out of GPUs for both gaming and compute applications. It enables game developers to create more beautiful, complex and immersive game worlds. And facilitates the employment of the powerful parallel engines inside modern GPUs for computation. All under a cohesive and easily accessible open source umbrella.
Intel AMD Nvidia Featured
We also have one very exciting advancement in game visuals that’s inching closer to becoming a reality and that’s global illumination. We’ve actually seen GI implemented in video games before, specifically in Dirt Showdown via an AMD implementation in 2012. However due to the performance cost of GI it hasn’t seen extremely limited adoption. However, the technology has advanced and implementations based on voxel ray tracing have shown extremely promising results, and we’re finally going to see GI next year outside of the limited scope of racing games.
CryEngine features a built-in voxel based GI engine that’s performant and looks absolutely spectacular. CryEngine’s SVOGI has already been demonstrated in the Alpha version of the upcoming RPG Kingdom Come with some really impressive visual and performance results.

CryEngine SVOGI Screenshots :

Nvidia also has a global illumination solution based on Voxel Cone Tracing. It’s called VXGI and is part of the GameWorks library and Unreal Engine 4. This GI implementation computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces which adds this amazing and refreshing punch of realism to the environment.
This brings us to the end of our relatively short list of exciting things coming up in 2016, make sure to cast your vote! If you most anticipated PC gaming related technology has not been mentioned, do tell us what it is in the comments section below and if it’s popular enough we’ll add it to the polls!


Wednesday, 30 December 2015

Rise of the Tomb Raider to Arrive on Windows Store, Xbox Gets New Mode

Rise of the Tomb Raider to Arrive on Windows Store, Xbox Gets New ModeA Steam listing this week said the new Tomb Raider game would be arriving for Windows PCs sometime in January, and now Microsoft has reiterated the same albeit in an ultimately vague fashion.

The confirmation comes via the Windows Store Twitter account, and it's reasonable to expect the "coming soon" will be in line with the game's availability on Valve's digital game distribution platform. Seeing as how the Windows Store is a Windows 8 and 10 product though, gamers on Windows 7 will still be flocking to Steam to get their Lara Croft fix.
All in all, PC fans of the franchise can indeed now start salivating with the launch of Rise of the Tomb Raider so close.
As for Xbox One owners who have been enjoying the sequel to 2013's action-based series reboot Tomb Raider since its launch on the current-gen console back in November, a new gameplay mode has been added to the Expeditions category in the main menu.
Called Endurance, the mode has Lara Croft doing the usual: searching for artefacts, fighting off wolves and the like. But in a twist, players must also take care of Croft's hunger and temperature. That involves foraging the wilderness for regular amounts of food and building a camp fire to survive the bitter cold.
As you can expect, it is by far the toughest thing in the game. If she doesn't eat or get warmth, she dies. This on top of everything else Croft already needs to balance. If that sounds like your cup of tea, head over to the Xbox Store and try it out for yourself. You will need to fork over Rs. 760 for the Endurance add-on, mind you.

Hubble Telescope Clicks 2 Galaxies Merging for the First Time

Hubble Telescope Clicks 2 Galaxies Merging for the First Time
In a first, Hubble telescope has captured two galaxies merging located around 230 million light-years away in the constellation of Hercules.
The image of main galaxy NGC 6052 was taken with the Wide Field Planetary Camera 2 on board theNasa/ ESA Hubble Space Telescope.
"It would be reasonable to think of this as a single abnormal galaxy, and it was originally classified as such. However, it is in fact a 'new' galaxy in the process of forming," the space agency said in a statement.
"Two separate galaxies have been gradually drawn together, attracted by gravity, and have collided. We now see them merging into a single structure," it added.
As the merging process continues, individual stars are thrown out of their original orbits and placed onto entirely new paths, some very distant from the region of the collision itself.
Since the stars produce the light we see, the "galaxy" now appears to have a highly chaotic shape.
"Eventually, this new galaxy will settle down into a stable shape, which may not resemble either of the two original galaxies," the statement read.

LG G3 Starts Receiving Android 6.0 Marshmallow Update

LG G3 Starts Receiving Android 6.0 Marshmallow Update
LG has finally started rolling out its much-awaited Android 6.0 Marshmallow update for the LG G3. The update has started reaching handsets in Poland and will eventually reach G3 users in other regions.
The Android update can be installed via the PC Suite app as it is not available over-the-air (OTA) for now. Both the LG G3 16GB and 32GB inbuilt storage variants are eligible for the Android 6.0 Marshmallow update. The news came from social handles of LG Poland.
Some of the new features of Android 6.0 Marshmallow (previously just Android M) include revamped app permissions; Google Now on Tap feature; new Chrome feature that will change the Web experience for Android users; new ways to handle Web links; Android Pay mobile payment system is now official with Android M; new fingerprint APIs for developers to add into their apps, New Silent feature for sound and vibrate mode as well as a 'Do Not Disturb' mode to block all sounds or only alarms and notifications, and battery saver features called Doze that will make Android devices smart about managing power. Some of the other additions include new RAM manager, adoptable storage devices, new app drawer, auto backup and restore for apps, and support for USB Type-C ports.
LG has also detailed some of the features it added in the latest Android build including battery optimisation; Knock Code settings, which will be updated to offer an improved experience for the latest OS build; Direct Share, which will show users frequently shared combinations of recommended apps and people; Silent Mode sound profile; auto-brightness improved to be brighter when in a bright place and darker in a dark place; memory settings have been added to Settings > General > Memory to be easily accessible; screen for Apps settings has been simplified, and LG Bridge has now been renamed to LG AirDrive.
It is worth mentioning that LG G4 started receiving the Android 6.0 Marshmallow update in October this year.

LG G5 Tipped to Sport Ticker Display, Dual Rear Cameras, and More

LG G5 Tipped to Sport Ticker Display, Dual Rear Cameras, and More
New details about LG's next flagship smartphone, the G5, have surfaced claiming several features of the upcoming device including a secondary display.
According to the leak, the LG G5 is said to sport an all-metal body and will takes cues from the recently unveiled LG V10 smartphone. Apart from the build, the G5 is also rumoured to include a secondary display as the 'ticker display', first seen the V10.
Venture Beat citing a person briefed on LG's plan reports that the alleged G5 will pack a 5.3-inch QHD display, which is smaller than the one seen on the LG G4 (5.5-inch). One of the most notable additions on the G5 is said to be in the form of 'Magic Slot' which is said to be linked with some kind of hardware expansion. The report adds that the "Ticker display" will sport a screen resolution of 160x1040 pixels, again same as the one found on the V10 smartphone.
It claims that the secondary display will be one of the highlight features for the majority of LG handsets launching in 2016. Some of the other rumoured innards tipped in the report include Qualcomm Snapdragon 820 SoC, Android 6.0 Marshmallow, 3GB of RAM, and 32GB of inbuilt storage.
The report claims that the LG G5 will also pack dual camera setup but unlike the V10, which packs dual lenses on the front, will utilise the setup on the back. An earlier report had also claimed that the G5 may pack a dual-camera setup. The G5 is said to sport a 16-megapixel rear camera with 135-degree wide-angle view.
The two lenses are further said to be separated by a circle with a "quartet of elements in a square configuration," as per the sources. The elements are said to be two LED flashes (out of which one is for laser autofocus) and also packs a RGB sensor. The front camera on the G5 is likely to be an 8-megapixel camera, same as the G4.
The new report also tips that the fingerprint scanner on the G5 will sit on the back panel just beneath the camera set-up. There have been rumours about the G5 equipping a retina scanner though the new report has no details about the feature. For battery, the G5 is rumoured to include a 2800mAh battery smaller than the 3000mAh battery seen on the G4.
For the launch, the report suggests that the LG G5 may launch in the "first quarter 2016 launch." To recall, the LG G4 was unveiled in April this year.

The Wallgers II Wallet Will Shield Your Cards, Charge Your Phone

The Wallgers II Wallet Will Shield Your Cards, Charge Your Phone
Some credit or debit cards, public transport (e.g. Metro cards) and most office ID cards have RFID chips embedded in them that store your personal information. While it's mostly harmless, you don't want someone to be able to scan that information and steal your data.
That's why the Wallgers II, a Kickstarter funded wallet, which is made with lightweight RFID blocking materials, makes a lot of sense. Of course this means you can't just wave your wallet at the door when you're getting on to the Metro or into your office, but it ensures that your data is properly secure and can't be lifted.
That's not all that we liked about this wallet though. The Wallgers II includes a removable, slim battery charger which is fitted to the wallet, and you can use this to power up your smartphone on the go. Of course, you could buy a standalone slim charger to keep in your phone - there are many available - but the Wallgers II is custom made to fit perfectly around the battery, while most slim chargers either bulge out, or are too small to be very useful.
One other thing we liked about the wallet is that the card slot comes with a cutout near the bottom, so instead of having to pull your credit/ debit card out, you can easily slide it out.
Here's a video explaining the project:

The project only launched on Wednesday, and has a very modest $1,000 (approximately Rs. 66,000) goal, with 20 days to raise the money.
The project will accept funding until January 20, and the systems are expected to be delivered by May 2016.
To get the Wallgers II, you have to pledge $30 (approximately Rs. 2,000) (or $23 - Rs. 1,500 - for the early bird units). There is also a Wallgers Mini, which doesn't have the charger, and will set you back by $25 (approximately Rs. 1,660) (or $20 - Rs. 1,300 - for the early bird units).
About Kickstarter of the week
In this weekly column, we look at crowdfunding sites like Indiegogo and Kickstarter, to try and find the coolest new projects from the world of crowdfunding. Not everything we find here is going to be the next Oculus Rift or Pebble Smartwatch, and of course, with any crowdfunded project there's the risk that it won't actually ship, even after being funded.
Still, if you can afford to set a little money aside, some of these projects can be really cool, and worth backing.
For example, there's the indieGO, an all-in-one retro game cabinet; FLYBi VR Drone, which gives a bird's eye view of the world; and the SDJ, a Back to the Future inspired self-drying jacket.
To see more from the world of crowdfunding, check out our previous Kickstarter of the Week stories.