Friday, 26 June 2015

NVIDIA Developer Interview for Tom Clancy’s Rainbow Six: Siege from E3 2015

NVIDIA has released a new video Interview for Tom Clancy’s Rainbow Six Siege from E3 2015, which can be viewed below:

Tom Clancy’s Rainbow Six Siege offers a new approach to the first-person shooter experience

Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios, and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege will be available on Xbox One, PlayStation 4 and PC this fall 2015.
Key Features:
  • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat.
  • WORLD’S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team.
  • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory.
  • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close-and-personal firefights abound within every Siege.
Rainbow Six
Ubisoft is one of the first publishers to announce their support for Havok FX, a flexible effects solution for high performance particle physics and debris simulation, through their adoption of Havok FX within Tom Clancy’s Rainbow Six Siege.
SIMPLIFIED DEBRIS AND PARTICLE SIMULATION
Havok FX powers physical effects that bridge the gap between accurate rigidbody simulation and purely visual effects forging a new class of in-game effects experience.
FASTEST COLLISION DETECTION AVAILABLE
Havok FX provides a highly parallelizable collision detection system powering a new order of magnitude of particle and debris bodies.

LIGHTWEIGHT C++ FRAMEWORK
Easily integrate Havok FX with existing particle systems and quickly tap a range of existing effects or quickly customize to bring unique physically driven effects in-game.
INTEGRATION WITH HAVOK PHYSICS
Direct integration with the newly re-architected Havok Physics.
Mark Besner, Lead Programmer at Ubisoft Montreal, said:
“Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic.”
Brian Waddle Vice President of Sales & Marketing at Havok added:
“Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware. This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”
We will bring you any new information for Tom Clancy’s Rainbow Six: Siege as soon as it becomes available.

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