This week, Dark Souls 3, the new entry of the series developed by From Software now available on PC and consoles in all regions, has received a brand new update. Update 1.4 introduced some changes for NPC questlines, making them easier to follow, as well as several balance changes that haven’t been detailed in full outside some generic statements. Following the update’s release, one dedicated Dark Souls 3 has been analyzing all the changes reported in the patch notes, discovering precisely what has been changed for some weapon types in the latest update.
The full in-depth analysis of the Dark Souls 3 1.4 update and the 1.6 regulations has been shared on reddit by Zer0Hour17. You can check it out the changes right below.
Patch 1.06tested on same characters. No change to stats or equipmentRefined Longsword +10 no changeDark Sword +10No change in AROne Handed Stamina:now 8 R1 swings at 171 staminastill 5 R2 swings at 171 staminaTwo Handed staminastill 7 R1 swings at 171 staminastill 4 R2 swings at 171 staminaStill 7 1h R1 swings after weapon artStill 4 1h R1 swings after L2+R2Still 6 2h R1 swings after weapon artStill 4 2h R2 swings after L2+R2Gotthard TwinswordsNo change in ARnow 6 L1 swings at 171 staminanow 4 L1 swings after L2+R2 at 171 staminaHollow Warden Twinblades +10no change in AR or Bleednow only 7 L1 swings at 171 staminanow only 5 L1 swings after L2+R2Chaos Bed Vestiges: No changeChaos Firestorm: no changeGreat Chaos Fire Orb: No changeBlack Fire Orb: no changeSo looks like a very slight nerf to Dark Sword R1 stamina use and a huge hit to both twinsword’s L1 stamina usage.
Dark Souls 3 is now available in all regions on PC, PlayStation 4 and Xbox One. The game’s two DLC expansions will be released later this year and during 2017 respectively.
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